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The electronic systems
used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices. Specialized video games such as arcade games, in which the video game components are housed in a large, coin-operated chassis, while common in the 1980s in video arcades, have gradually declined in use due to the widespread availability of affordable home video game consoles (e.g., PlayStation 4 and Xbox One) and video games on desktop and laptop computers and smartphones.
The input device
used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouses, keyboards, the touchscreens of mobile devices and buttons. Players typically view the game on a video screen or television and there are often game sounds from loudspeakers. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals virtual reality headsets. In the 2010s, the video game industry is of increasing commercial importance, with growth was driven particularly by the emerging Asian markets and mobile games, which are played on smartphones. As of 2015, videogames generated sales of USD 74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.
Courtesy of: en.wikipedia.org/wiki/Video_game